![]() One, 11-year-old games don’t look their best on a TV the dimensions of which suggest it ate the previous TV. Kick it in the guts, Barry!Booting up Burnout 3 after an entire generation on the shelf several things are quickly clear. In contrast to the first two instalments of the Burnout series (which were published by Acclaim) Burnout 3: Takedown was published by EA (which acquired Criterion just weeks before the release of Burnout 3 and, co-incidentally enough, the final bankruptcy of Acclaim). High fives for life for the person who invented the Aftertouch Takedown.īurnout 3: Takedown was developed by UK-based studio Criterion Games and released for PlayStation 2 and Xbox in September 2004 in North America, Europe, and Australia/NZ. But what is it about this series that elevates it to the very acme of arcade racing, and what is it that Burnout 3: Takedown specifically nails better than all the rest? Check out the video above for our thoughts, or read on below for a quick summary. For these devoted Burnout disciples, Burnout is the ultimate expression of arcade racing – a fact with which I wholeheartedly agree. ![]() ![]() “EA may have put the Burnout series on indefinite ice many years ago (aside from the 2011 spin-off Burnout Crash! there hasn’t been a proper Burnout game since Burnout Paradise way back in 2008) but a deep love of the series still burns hot in the bellies of its staunchest supporters.
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